
using System;
using Microsoft.Xna.Framework;

namespace MCGameEngine.Animations
{

    public class Keyframe
    {
        int boneValue;
        TimeSpan timeValue;
        Matrix transformValue;

        public Keyframe(int bone, TimeSpan time, Matrix transform)
        {
            boneValue = bone;
            timeValue = time;
            transformValue = transform;
        }

        public int Bone
        {
            get { return boneValue; }
        }

        public TimeSpan Time
        {
            get { return timeValue; }
        }

        public Matrix Transform
        {
            get { return transformValue; }
        }
    }
}